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Just did a small idea of mine, and extracted a part of the animation "The Dojo Collab 2 - The Great Journey", where i reassembled two high-resolution parts into this (very slightly flawed) 1905x1074 picture.
Feel free to use this picture as long as you don't claim effort of the art.
I only claim the effort of extracting it from the Youtube version of the animation.

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are you a mod or something?

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Exanneon

· November 8th, 2017, 5:36 pm
And I'm ALSO assuming that you have a lot of time on your hands because you write such long paragraphs, for everything.
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The_Guardian

· November 8th, 2017, 5:38 pm
I agree
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ShadowNya

· November 9th, 2017, 2:26 pm
I just use long dialogue because I prefer to, and sometimes because of details. My time is often limited, such as College days, where I only get 2 hours spare.
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Exanneon

· November 9th, 2017, 2:59 pm
Oh
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[UPDATE 6:](I will be updating these specific pictures which means comments here will be erased over time, so if you want to ask me questions, post above).
Two pictures here showing the current state of my sprite designing. The first is of ShadowNya himself, the second is of his weapon, Epitaph Blade.
These are of my own creation, with inspiration of course from other things such as Monster Hunter, so please do not plagurise this art.

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@Gildedguy, do you know of a functional, and free-for-use youtube to mp3 converter website, that i could use? Just asking, so i can work on sound effects.

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Gildedguy

· October 9th, 2017, 1:09 pm
convert2mp3.net
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ShadowNya

· October 9th, 2017, 3:59 pm
upon using it with it's EN language version, a seemingly potentially malicious tab appeared, and that same one appears each time. Is there any way to prevent this from occurring?
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Gildedguy

· October 10th, 2017, 2:27 pm
hm, I always use an adblocker with those kind of sites. Use these free services at your own risk though!
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@Gildedguy, i've had a thought about hard and solid armour on moving character anatomies, and i am wondering if Gildedguy's helmet has space for his jaw to move, or if it's only got enough space to firmly fit upon his head. Could you perhaps answer my query, as i would like to know.

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[Little detail of myself] Had a visual eye test, to see the current condition of my eyes, and i have noticed that my right eye has slightly sharper vision in close distances, my left eye has slightly sharper vision in longer distances, and at around medium distances both of my eyes have a relatively similar quality of vision.
√” დ_ σ| A rather interesting gimmick that i seem to have. Now that i think about it, integrating vision quality in my animations is going to be a unusual task. Perhaps i could use some sort of diagram, to show the positions that characters' vision changes.
Integrating fluctuating vision quality is also going to be a unusual task, as there will be situations that effect characters' vision and senses, such as excessive fluid over the pupil, physical and psychological concentration, eyeball focusing, and more.
I'll only work on that later on though, when characters, environments, sprites, sounds and such have been constructed.

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If you want to examine the sprites, and look deeper at them, copy and paste the pictures into paint. Just don't save them, or else plagurism can happen.

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I would like some judgement on how natural ShadowNya's spread lip sprites are. The pursed lips are fine, but the spread lips just look, odd, and i'm not sure how unnatural it is.

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ShadowNya

· September 12th, 2017, 8:08 am
(Fixed the spread lip sprites, so it shouldn't be a issue anymore).
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Tommorrow, and three days per week from tommorrow, i will have to go to a college for about one full year. On the three days when i go there, i will make less progress in animating, as a considerably large amount of time will be consumed.
Hopefully that doesn't hinder my character development too much, as i want to continue this progress. √” ͞დ_ ͞σ|

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ShadowNya

· September 5th, 2017, 2:36 pm
The three days don't give me much time at home, so during those three days, I will work on smaller things. The first is ShadowNya's HP(Health Point) and AP(Ability Point) bar. When that is completed, I will create two GIFs of them.
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ShadowNya is now friends with Snookims
September 3rd, 2017, 5:57 am
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I have structured ShadowNya's body structure rather well, and when i am finished with the rest of his sprite rotations, i will adjust his armour to fit his new shape.

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Data is now ready for my animation endeavours. I will now be making gradual progress, so expect more work to be done over time.

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After some troubleshooting and investigating with my father, it seems that we've fixed the problem. It was a issue with Virtual Memory Usage, and now that it's been calibrated correctly, this computer appears to be stable now.
I will very soon transfer my animation data from our laptop, to this computer, where i will begin work on my character's body structure.

Let's finally make some progress..
√” დ‿ σ|

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It appears that even the NVIDIA Forums are being quite useless for me. I've waited long enough anyways, so very soon i shall take matters into my own hands and attempt to locate the source of these problems. I will start with two errors that i keep finding each single time that the computer crashes.
The information is as following:
Upon fixing the two Registry errors, the maintainence message shows the following corrections:
Delete key : "HKEY_CLASSES_ROOT/CLSID/{389510b7-9e58-40d7-98bf-60b911cb0ea9}/ProgID"
Delete key : "HKEY_CLASSES_ROOT/CLSID/{87BDED91-3F10-4383-B8C1-26886F49F141}/TypeLib"
I presume that these errors are linked perhaps. "ProgID" seems to be a "Program Identity", which could link to a program, possibly the source of a problem.

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ShadowNya

· July 28th, 2017, 10:53 am
I have located the area where these two errors are at, and I have noticed that NVIDIA is involved here. This could be part of the problem, and perhaps linked to the freezes, and the rare blue screen crash.
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Computer just blue screen crashed while i was further testing it. This thing is currently experiencing issues, but sometime soon i should be able to fix this problem.

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ShadowNya

· July 17th, 2017, 8:05 am
Blue screen crashed again, and unfortunately I am still waiting for a sufficient reply on NVIDIA Forums, before I can fix this issue. This will take more than a week or so from now.
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