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@Gildedguy, do you know of a functional, and free-for-use youtube to mp3 converter website, that i could use? Just asking, so i can work on sound effects.

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Gildedguy

· October 9th, 2017, 1:09 pm
convert2mp3.net
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ShadowNya

· October 9th, 2017, 3:59 pm
upon using it with it's EN language version, a seemingly potentially malicious tab appeared, and that same one appears each time. Is there any way to prevent this from occurring?
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Gildedguy

· October 10th, 2017, 2:27 pm
hm, I always use an adblocker with those kind of sites. Use these free services at your own risk though!
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@Gildedguy, i've had a thought about hard and solid armour on moving character anatomies, and i am wondering if Gildedguy's helmet has space for his jaw to move, or if it's only got enough space to firmly fit upon his head. Could you perhaps answer my query, as i would like to know.

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[Little detail of myself] Had a visual eye test, to see the current condition of my eyes, and i have noticed that my right eye has slightly sharper vision in close distances, my left eye has slightly sharper vision in longer distances, and at around medium distances both of my eyes have a relatively similar quality of vision.
√” დ_ σ| A rather interesting gimmick that i seem to have. Now that i think about it, integrating vision quality in my animations is going to be a unusual task. Perhaps i could use some sort of diagram, to show the positions that characters' vision changes.
Integrating fluctuating vision quality is also going to be a unusual task, as there will be situations that effect characters' vision and senses, such as excessive fluid over the pupil, physical and psychological concentration, eyeball focusing, and more.
I'll only work on that later on though, when characters, environments, sprites, sounds and such have been constructed.

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If you want to examine the sprites, and look deeper at them, copy and paste the pictures into paint. Just don't save them, or else plagurism can happen.

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[UPDATE 4:](P.S: i will be updating these specific pictures which means comments here will be erased over time, so if you want to ask me questions, post above). Two pictures here showing the current state of my sprite designing. The first is of ShadowNya himself, the second is of his weapon, Epitaph Blade.

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I would like some judgement on how natural ShadowNya's spread lip sprites are. The pursed lips are fine, but the spread lips just look, odd, and i'm not sure how unnatural it is.

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ShadowNya

· September 12th, 2017, 8:08 am
(Fixed the spread lip sprites, so it shouldn't be a issue anymore).
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Tommorrow, and three days per week from tommorrow, i will have to go to a college for about one full year. On the three days when i go there, i will make less progress in animating, as a considerably large amount of time will be consumed.
Hopefully that doesn't hinder my character development too much, as i want to continue this progress. √” ͞დ_ ͞σ|

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ShadowNya

· September 5th, 2017, 2:36 pm
The three days don't give me much time at home, so during those three days, I will work on smaller things. The first is ShadowNya's HP(Health Point) and AP(Ability Point) bar. When that is completed, I will create two GIFs of them.
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ShadowNya is now friends with Snookims
September 3rd, 2017, 5:57 am
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I have structured ShadowNya's body structure rather well, and when i am finished with the rest of his sprite rotations, i will adjust his armour to fit his new shape.

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Data is now ready for my animation endeavours. I will now be making gradual progress, so expect more work to be done over time.

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After some troubleshooting and investigating with my father, it seems that we've fixed the problem. It was a issue with Virtual Memory Usage, and now that it's been calibrated correctly, this computer appears to be stable now.
I will very soon transfer my animation data from our laptop, to this computer, where i will begin work on my character's body structure.

Let's finally make some progress..
√” დ‿ σ|

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It appears that even the NVIDIA Forums are being quite useless for me. I've waited long enough anyways, so very soon i shall take matters into my own hands and attempt to locate the source of these problems. I will start with two errors that i keep finding each single time that the computer crashes.
The information is as following:
Upon fixing the two Registry errors, the maintainence message shows the following corrections:
Delete key : "HKEY_CLASSES_ROOT/CLSID/{389510b7-9e58-40d7-98bf-60b911cb0ea9}/ProgID"
Delete key : "HKEY_CLASSES_ROOT/CLSID/{87BDED91-3F10-4383-B8C1-26886F49F141}/TypeLib"
I presume that these errors are linked perhaps. "ProgID" seems to be a "Program Identity", which could link to a program, possibly the source of a problem.

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ShadowNya

· July 28th, 2017, 10:53 am
I have located the area where these two errors are at, and I have noticed that NVIDIA is involved here. This could be part of the problem, and perhaps linked to the freezes, and the rare blue screen crash.
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Computer just blue screen crashed while i was further testing it. This thing is currently experiencing issues, but sometime soon i should be able to fix this problem.

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ShadowNya

· July 17th, 2017, 8:05 am
Blue screen crashed again, and unfortunately I am still waiting for a sufficient reply on NVIDIA Forums, before I can fix this issue. This will take more than a week or so from now.
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(I'll be honest, i quite like seeing newcomers in Hyun's Dojo. √” დ‿ σ|_. It's theraputic to see them start with often little knowledge, and then gradually learn more about this community, and of animation techniques and aspects. Starting first with their husk animations, and later, very slowly refining their methods, designs, adding more and more detail into their work that they endeavour to create.
Helping them is also very calming for me, as i give them advice, or information that can help them settle in this community, and start their works. I then patiently await for their work to come to fruition, where they see my message, and use it to advance further in their animation endeavours.
'Tis rather nice to partake in such activity, of observing and aiding some of the newcomer to-be animators. To see people progress onwards, where they perhaps will eventually become so skillful and effective at their animations, that they come to match or rival that of greater animators.)

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Hello again. I've got two bits of advice for you here:
1. How to change your Profile Avatar (Picture):
When logged in, you should see a part at the top left of the Hyun's Dojo website, which says "Captain_Kacti". Click it, and click "Settings".
Next, go to "Profile", and go to "Edit Avatar". Make a file, such as a Paint file, that you want to be your Profile Avatar (Picture), and click "Browse" on the "Upload from your machine" part. Then search for the file that you want to be your Profile Avatar (Picture), and when you have selected this file, click "Submit" to continue.
The rest is self-explanatory.
2. When uploading a animation to the Hyun's Dojo Portal, remember the rules that apply here: viewtopic.php?f=36&t=6266
the rule that is easily missed by newcomers, is this: "Have a timeframe of at least 15 seconds of actual animation excluding intro & credits.". Because your recent animation is only 6 seconds long, it will be removed sometime soon, but don't worry, because you can still do stuff with your animation.
I hope this helps you in your animating endeavours.

- ShadowNya

www.viewtopic.php

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Captain_Kacti

· July 13th, 2017, 7:19 pm
thanks for the answers ill try to make a animation over 15 seconds long next time
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