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[UPDATE 2:](P.S: i will be updating these specific pictures which means comments here will be erased over time, so if you want to ask me questions, post above). Two pictures here showing the current state of my sprite designing. The first is of ShadowNya himself, the second is of his weapon, Epitaph Blade.

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I have structured ShadowNya's body structure rather well, and when i am finished with the rest of his sprite rotations, i will adjust his armour to fit his new shape.

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Data is now ready for my animation endeavours. I will now be making gradual progress, so expect more work to be done over time.

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After some troubleshooting and investigating with my father, it seems that we've fixed the problem. It was a issue with Virtual Memory Usage, and now that it's been calibrated correctly, this computer appears to be stable now.
I will very soon transfer my animation data from our laptop, to this computer, where i will begin work on my character's body structure.

Let's finally make some progress..
√” დ‿ σ|

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It appears that even the NVIDIA Forums are being quite useless for me. I've waited long enough anyways, so very soon i shall take matters into my own hands and attempt to locate the source of these problems. I will start with two errors that i keep finding each single time that the computer crashes.
The information is as following:
Upon fixing the two Registry errors, the maintainence message shows the following corrections:
Delete key : "HKEY_CLASSES_ROOT/CLSID/{389510b7-9e58-40d7-98bf-60b911cb0ea9}/ProgID"
Delete key : "HKEY_CLASSES_ROOT/CLSID/{87BDED91-3F10-4383-B8C1-26886F49F141}/TypeLib"
I presume that these errors are linked perhaps. "ProgID" seems to be a "Program Identity", which could link to a program, possibly the source of a problem.

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ShadowNya

· July 28th, 2017, 10:53 am
I have located the area where these two errors are at, and I have noticed that NVIDIA is involved here. This could be part of the problem, and perhaps linked to the freezes, and the rare blue screen crash.
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Computer just blue screen crashed while i was further testing it. This thing is currently experiencing issues, but sometime soon i should be able to fix this problem.

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ShadowNya

· July 17th, 2017, 8:05 am
Blue screen crashed again, and unfortunately I am still waiting for a sufficient reply on NVIDIA Forums, before I can fix this issue. This will take more than a week or so from now.
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(I'll be honest, i quite like seeing newcomers in Hyun's Dojo. √” დ‿ σ|_. It's theraputic to see them start with often little knowledge, and then gradually learn more about this community, and of animation techniques and aspects. Starting first with their husk animations, and later, very slowly refining their methods, designs, adding more and more detail into their work that they endeavour to create.
Helping them is also very calming for me, as i give them advice, or information that can help them settle in this community, and start their works. I then patiently await for their work to come to fruition, where they see my message, and use it to advance further in their animation endeavours.
'Tis rather nice to partake in such activity, of observing and aiding some of the newcomer to-be animators. To see people progress onwards, where they perhaps will eventually become so skillful and effective at their animations, that they come to match or rival that of greater animators.)

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Hello again. I've got two bits of advice for you here:
1. How to change your Profile Avatar (Picture):
When logged in, you should see a part at the top left of the Hyun's Dojo website, which says "Captain_Kacti". Click it, and click "Settings".
Next, go to "Profile", and go to "Edit Avatar". Make a file, such as a Paint file, that you want to be your Profile Avatar (Picture), and click "Browse" on the "Upload from your machine" part. Then search for the file that you want to be your Profile Avatar (Picture), and when you have selected this file, click "Submit" to continue.
The rest is self-explanatory.
2. When uploading a animation to the Hyun's Dojo Portal, remember the rules that apply here: viewtopic.php?f=36&t=6266
the rule that is easily missed by newcomers, is this: "Have a timeframe of at least 15 seconds of actual animation excluding intro & credits.". Because your recent animation is only 6 seconds long, it will be removed sometime soon, but don't worry, because you can still do stuff with your animation.
I hope this helps you in your animating endeavours.

- ShadowNya

www.viewtopic.php

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Captain_Kacti

· July 13th, 2017, 7:19 pm
thanks for the answers ill try to make a animation over 15 seconds long next time
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Hello Kacti. I see that you're new to Hyun's Dojo. If you want some help or information, you can ask me (i have some knowledge), or you could go to the Forums, "Help / Q&A" part, create new topics and ask questions.
Hopefully you'll enjoy your time here.

- ShadowNya

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I am currently testing my main computer, to see if it can handle my programs that i use, and i shall fix any problems and errors that i find. After i have finished adjusting this computer, i will then transfer my laptop data onto it, and i will then continue animating and designing, with much more animating capability than i had before.
In time, i will complete my designing phase, and i will then do the animating part of my endeavours.
√” დ‿ σ|_.b

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My previously lost animation data has nearly been recovered (and refined simultaneously). Soon i shall work upon customising and testing my main computer, and later transferring my animation data from the laptop, to the more capable computer. This can allow me to restore my productivity back to a great amount, and then maybe i'll be able to create more stuff again. √” ͡დ‿ ͡σ|_.b

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I (have been, and) will be delaying my animating prowess and efforts, due to some school Examinations and such. I will still look over this account usually once per day, but i will not animate for now.

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ShadowNya

· June 13th, 2017, 12:03 pm
Exam questions are currently over, so I soon shall resume animating. Hopefully I can be creative again, and then I can progress in animation development √” დ‿ σ|
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Finally assembled the 30 fps Gif, so here we go with this nonsensical Spazzing Kirby. Enjoy √” ͡დ‿ ͡σ|_. ,’¦♯

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ShadowNya

· May 7th, 2017, 6:49 am
Gif Statistics: Amount of frames: 1235. Gif speed: 30 Frames per Second. Approximate time it took to create this, (including periods of inactivity): 43 Days (25th March 2017 - the morning of 7th May 2017).
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I see that you changed the layout of your website, and it looks more beautiful than it did before √” ͡დ‿ ͡σ|_.b

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I am now going down south of England to see some relatives with my family, so my online communication will be dramatically limited. I will be back to normal activity speeds in about 11 days from now, when i return.

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